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Ever wanted to see a grown man weep after taking a
good beating in a video game? Take a peek in here and you might find
that elusive game for that victorious moment!
Aaron Gray
The racing genre has seen many revivals and
different reincarnations, but there’s nothing out there at the moment
quite like System Rush on the N-Gage. Ideaworks3D has come up with a
never seen before take on the high-speed world of racing.

Data Speed
What sets this game apart from the rest is that the races are set in
the cyberworld of computers and network hacks. Compared to the previous
racing game Ideaworks3D released on the game deck a while back, System
Rush is different in every aspect. Where Colin McRae Rally 2005 is
considered to be a simulation of rally races with emulated real-world
physics, Ideaworks3D took System Rush on an alternative route where few
game developers dare trod with racing games.
In
System Rush, adrenaline-pumping races are experienced through ‘hacks’
in the digital world of bits and bytes via digital vehicles called
CoVecs. Hacking into a computer network in System Rush is portrayed in
the likeness of a race, only in this game you’ll be racing on data
tracks that comes in all manner of dangerous corners and obstacles.
Your attempt will also be deterred by security programmes and other
hackers as you ‘hack’ your way through to the main system. In every
country’s network that you penetrate, a boss battle-race awaits you in
the form of a superior hacker bent literally on pulling the plug on
you. The story unfolds as you delve deeper into the game, making it
clearer who your character is and his determined motive to bring down
giant conglomerates via their computer networks. Play System Rush to
find out, as I don’t want to give away spoilers here.
Digital Roadblocks
Somehow, System Rush feels like Ideaworks3D had been trying too hard
with this game. I have nothing against the graphics; I find that
gorgeous and the animation of both the tracks and CoVecs are smooth
with cell shaded-like details. But the overall presentation is too
bland where the action is concerned. Ideaworks3D included the ability
to siphon data off enemy CoVecs to destroy them when they get too close
for comfort, but this ‘battle sequence’ of the game is played-down and
System Rush can still be played from start to finish without ever
utilising this aspect.
You might have a valid
argument that Ideaworks3D is highlighting System Rush as a pure racing
/ ‘hacking’ game. On the other hand, you might have noticed power-up
items on all the tracks you’ve raced in System Rush. Picking them up
enables you to freeze your opponents, replenish your life bar and even
boost up your speed. There’s also a protective shield to boot. All
these point towards the fact that System Rush is indeed made as a
racing-cum-battle game. It feels as if somehow along the way between
the initial planning stages until the final distribution of the game,
System Rush had its gaming mechanism revised more than once. Still,
this is a good game to be played with a friend over Bluetooth where the
battles are more intense and fun than playing with the AI.
Moral
of the story: stay focused on whatever games you are planning to
create. It can make a lot of difference towards ensuring that you come
up with the gaming experience you intended to create.
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